game Let's Play Vertebrae (53 Last Level) Level 53Initial counting indicates that one should carry the loose crate along. WTF. Now skull is crushable. Unhappy. I have decided to carve out a carriage out of a 7x7 block. The decision was reached by taking into account of the width of roads.
game Let's Play Vertebrae (49-52) Level 49That's strange. The gate no longer crushes my skull. After some maneuvering, it is possible to push crates right to position without breaking anything. Then go around like this, because we want to go through the gate. Go one step to the right
game Let's Play Vertebrae (45-48) Level 45Well, this is the way to attach to the vertebrae. Now what? Break like this so that you have a handle to lift crate trains up. Done. Level 46I know how to get crushed instinctively. I don't remember I am writing a walkthrough
game Let's Play Vertebrae (41-44) I think I reached game+. Level 41I am short. I am captured by crates. Key point: break out appropriately so that you have the correct hook. Level 42So I have an uncrushable bone/crate now. Make use of it to pass through gate unharmed.
game Let's Play Vertebrae (37-40) Level 37Fine. 15 tail bones. Well, I am just experimenting with rods of various shapes. I should have brought the other crate up as well... So just do this again. Level 38WTF! Tail 17. Here's my plan. Level 39Make a tool to get the
game Let's Play Vertebrae (33-36) Level 33Tail length 11. I can't count. I assume the level designer doesn't want me to lose a bone. Thus the distance to top button must be 11. And there's an inopportune rock... I can carry only two bones across and I can't do
game Let's Play Vertebrae (29-32) Level 29Hook maneuvre: Keep hooking. Send bone in somehow. Level 30I have a long tail of length 9. I can do a grand hook. After the initial hook, I got rid of two bones and lived more happily... Level 31Can I get a grid?
game Let's Play Vertebrae (25-28) Level 25Break off one bone. Move it to the middle. Go to the other side. Set top crate. Reattach. Then carefully straighten yourself properly and then curl around bottom crate. Move left a bit and right a bit and left a bit and the
game Let's Play Vertebrae (21-24) Level 21Initial forced bite. Use the break spot to break off bones. Transport and reattach. Level 22It's quite cramped, but the hook maneuver can be done. So do I pick up the vertebra or not??? Level 23I am of length 7 now! Watch me
game Let's Play Vertebrae (17-20) Longish at length 6. We can do more fancy poses! Level 17Sure, let's pick up the extra vertebra. I am this long. Surely, I can manage this. I am too long. Then I am too short. So send in bone first. Then I can
game Let's Play Vertebrae (13-16) Level 13Inconspicuous bone-breaking spot. Use your rod to drive the crate. This configuration makes it possible to go through the gate without losing bone. Then tail-curl push about. Level 14That's a bit unfair to test out new mechanics. Give me enough land to experiment.
game Let's Play Vertebrae (9-12) Level 9Well, just have to use crate to block gate. New lesson learnt. Of course, I'll push the crate into gate. Just hold on. Level 10Ummm... that was easy. Just tuck your bones somewhere safe, like the top row of the upper left island.
game Let's Play Vertebrae (5-8) Level 5Make yourself agile. Get some bones in so that we can get the crate one step down. Finally use tail-break to tail-curl the crate one more step down. Level 6Use prearrange bone to push crate down one step. Then starting from this pose.
game Let's Play Vertebrae (1-4) PuzzleScript GameLevel 1Obvious. Pick up skull. Push crate on to button. Attach bone. Tail push crate+crate to another island. Profit. Level 2Don't lose any vertebra! Tuck it in some safe place before doing anything dangerous. Not enough space? Send bone in first. The